GLOBALATLAS AI · GPU rendering

GPU rendering

Match the GPU to the renderer, scene memory and supported acceleration backend.

From scene assets to finished frames

  1. 01

    Versioned scene, textures and renderer

  2. 02

    GPU workers with scene memory and scratch disk

  3. 03

    Frame output and resumable job queue

Architecture decision

Measure a representative frame in your renderer. The scene must fit the chosen workflow; VRAM alone is not a render-time estimate.

Configuration requirements

Stage assets in storage, size local scratch space and measure a representative frame. GPU memory alone cannot predict render time.